Mastering AndEngine Game Development. Move beyond basic games and explore the limits of AndEngine - Helion
Tytuł oryginału: Mastering AndEngine Game Development. Move beyond basic games and explore the limits of AndEngine
ISBN: 9781783981151
stron: 278, Format: ebook
Data wydania: 2015-09-28
Księgarnia: Helion
Cena książki: 125,10 zł (poprzednio: 139,00 zł)
Oszczędzasz: 10% (-13,90 zł)
AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses.
This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine.
With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations.
As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music.
After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development.
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Spis treści
Mastering AndEngine Game Development. Move beyond basic games and explore the limits of AndEngine eBook -- spis treści
- 1. Setting up the project
- 2. Replacing 2D sprites with 3D models
- 3. Physics engine integration
- 4. Frame-based animation sequences
- 5. Skeletal animations
- 6. Creating 3D effects in 2D
- 7. Static lighting
- 8. Dynamic lighting
- 9. User Interfaces
- 10. Shading, aliasing and resolutions
- 11. Adding sounds and effects
- 12. Building worlds for our project
- 13. Networking and latency
- 14. Adding custom functionality