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Learning Java by Building Android Games - Second Edition - Helion

Learning Java by Building Android Games - Second Edition
ebook
Autor: John Horton
Tytuł oryginału: Learning Java by Building Android Games - Second Edition
ISBN: 9781788836722
stron: 774, Format: ebook
Data wydania: 2018-08-29
Księgarnia: Helion

Cena książki: 149,00 zł

Dodaj do koszyka Learning Java by Building Android Games - Second Edition

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency.

This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P.

At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game.

By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.

Dodaj do koszyka Learning Java by Building Android Games - Second Edition

 

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Dodaj do koszyka Learning Java by Building Android Games - Second Edition

Spis treści

Learning Java by Building Android Games. Learn Java and Android from scratch by building six exciting games - Second Edition eBook -- spis treści

  • 1. Java, Android & Games
  • 2. Java Basics & An Introduction to Object Oriented Programming - Starting the Sub Hunter Game
  • 3. Java Variables, Operators, Expressions and Android Debugging - Spawning a Sub to Hunt
  • 4. Making Decisions with Java If, Else & Switch - Getting the Player's Input
  • 5. The Android Canvas Class, Drawing to The Screen - Firing Depth Charges
  • 6. While, Do While, For Loops, Break & Continue - Enhancing Sub Hunter Game
  • 7. Java Methods - Finishing Sub Hunter Game
  • 8. Object Oriented Programming - Starting the Pong Game
  • 9. Interfaces, Threads & Exceptions - Coding the Pong Game Loop
  • 10. Coding a class for the player's bat & Handling Input
  • 11. Collisions, Sound FX and Supporting Different Android Versions - Finishing the Pong Game
  • 12. Handling LOTS of Objects with Arrays - Welcome to Bullet HELL
  • 13. Drawing with Bitmap Graphics - Coding the Player and Finishing the Game
  • 14. Java Collections, The Stack, the Heap & Garbage Collection - Starting the Snake Game
  • 15. Using Java Enumerations - Building the Snake Class
  • 16. Android Localization, Hola! - Building a Retro Game Loop
  • 17. Finishing the Snake Game
  • 18. More Advanced OOP using Inheritance, Polymorphism & the Entity Component Pattern - Starting the Scrolling Shooter Game
  • 19. Managing Sound Better & Pausing the Game
  • 20. Coding The player's ship and Scrolling Stars
  • 21. Persisting Data & Finishing the Game
  • 22. Using More Advanced OOP with Singleton Pattern & the AssetManager Class - Starting the Platformer Game
  • 23. Viewing Huge Worlds Through a Camera
  • 24. Improving Performance with Object Pools & Animating with Sprite Sheets - Adding Enemies and Bullets
  • 25. Handling Multiple Screens & Communicating Between Objects - Finishing the Platform Game
  • 26. What next

Dodaj do koszyka Learning Java by Building Android Games - Second Edition

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