Learning Anime Studio. Bring life to your imagination with the power of Anime Studio - Helion
ebook
Autor: Chad TroftgrubenTytuł oryginału: Learning Anime Studio. Bring life to your imagination with the power of Anime Studio
ISBN: 9781849699587
stron: 354, Format: ebook
Data wydania: 2014-05-08
Księgarnia: Helion
Cena książki: 125,10 zł (poprzednio: 139,00 zł)
Oszczędzasz: 10% (-13,90 zł)
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Spis treści
Learning Anime Studio. Bring life to your imagination with the power of Anime Studio eBook -- spis treści
- Learning Anime Studio
- Table of Contents
- Learning Anime Studio
- Credits
- About the Author
- Acknowledgments
- About the Reviewers
- www.PacktPub.com
- Support files, eBooks, discount offers and more
- Why Subscribe?
- Free Access for Packt account holders
- Support files, eBooks, discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Downloading the example code
- Downloading the color images of this book
- Errata
- Piracy
- Questions
- 1. Stepping into the World of Animation
- Constructing your animation blueprint
- Coming up with ideas
- Identifying what is funny
- Writing down your ideas
- Piecing together the storm
- Writing your story
- Constructing terrible first drafts
- Illustrating a storyboard
- Recording dialog
- Differing techniques offer various experiences
- Analyzing animation on the Internet
- Breaking down frame-by-frame animation
- Exploring cut-out, tweening, and bone animation
- Analyzing animation on the Internet
- Introducing Anime Studio
- Choosing between Anime Studio Debut and Pro
- Installing Anime Studio
- Working with the 32-bit and 64-bit versions of Windows
- Opening Anime Studio for the first time
- Creating your content folder
- Playing with the startup file
- Editing Anime Studio preferences
- Exploring the Options tab
- Using the Web Uploads tab
- Modifying properties with the Editor Colors and GUI Colors tabs
- Setting up your first document
- Creating a document
- Adjusting Project Settings
- Summary
- Constructing your animation blueprint
- 2. Drawing in Anime Studio
- Mouse versus tablet drawing
- Learning about Wacom tablets
- Understanding the basics of vector and raster graphics
- Exploring the Draw and Fill tools
- Drawing shapes and lines with the Add Point tool
- Freestyle drawing with the Freehand tool
- Creating perfect shapes with the Draw Shape tool
- Adjusting your bends with the Curvature tool
- Altering points with the Transform Points tool
- Selecting vector points with the Select Points tool
- Filling in objects with the Paint Bucket tool
- Altering shape properties with the Select Shape tool
- Editing with the Magnet tools influence area
- Filling in outlines with the Create Shape tool
- Hiding lines and shapes with the Hide Edge tool
- Revealing lines with the Stroke Exposure tool
- Removing lines and shapes with the Delete Edge tool
- Removing style properties with the Delete Shape tool
- Adjusting line thickness with the Line Width tool
- Creating pseudo 3D effects with the Perspective Points tool
- Shearing with the Shear Points tool
- Making flexible-looking lines with the Bend Points tool
- Creating random line movements with the Noise tool
- Transferring line formations with the Curve Profile tool
- Creating varied copies with the Scatter Brush tool
- Creating freehand shapes with the Blob Brush tool
- Creating gaps with the Eraser tool
- Polishing with the PointReduction tool
- Summary
- Mouse versus tablet drawing
- 3. Exploring Layers and Timelines
- Simplifying layers
- Controlling layers with different tools
- The Transform Layer tool
- The Set Origin tool
- The Follow Path tool
- The Rotate Layer XY tool
- The Shear Layer tool
- The Layer Selector tool
- The Eyedropper tool
- The Insert Text tool
- Creating and working with layers
- The Vector layers
- The Image layers
- The Group layers
- The Bone layers
- The Patch layers
- The Switch layers
- The Particle layers
- The Audio layers
- The Text layers
- The Note layers
- Mapping out animation
- Understanding keyframes
- The Channels timeline
- The Sequencer timeline
- The Motion Graph timeline
- Changing your view of the action
- Camera tools
- Workspace tools
- Summary
- 4. Enhancing Your Art with the Layer Settings Panel and Style Palette
- Exploring the Layer Settings panel
- The Name field
- The Layer color menu
- The Visible checkbox
- The Blur radius field
- The Opacity field
- The Auto shading radius field
- The outline settings
- The Layer blending mode menu
- Animating layer effects
- Other general options for layers
- Applying shadows and shades to the layer
- Creating a motion blur
- Masking the layer
- Designing with the Style palette
- The Brush types
- The Fill color effects
- Swatches
- The Advanced style properties
- Summary
- Exploring the Layer Settings panel
- 5. Bringing a Cartoon Character to Life
- Thinking about design
- Being consistent with consistency
- Understanding the basics of bone animation
- Using Region binding
- Using Layer binding
- Using Point binding
- Restricting bone movements
- Advanced Region binding techniques
- Labeling, coloring, and hiding bones
- Animating bones
- Creating dynamic bones
- Understanding basic Smart Bone actions
- Working with Smart Bone dials
- Creating your first character
- Drawing the head
- Constructing the eyes
- Making the ears
- Drawing the nose
- Laying out the mouth
- Designing the hair
- Drawing the neck
- Building the body
- Drawing the arms
- Designing the legs
- Rigging your character
- Drawing the bones
- Binding the bones
- Polishing things up
- Summary
- Thinking about design
- 6. Developing Your Cartoon's Scenery
- Being consistent
- Discussing scene design
- Setting up shots effectively
- Drawing your scenery
- Overlaying the sky
- Creating the first piece of land
- Laying down the second piece of land
- Drawing hills with the Draw Shape tool
- Constructing a dirt road
- Building a fence Group layer
- Drawing some puffy clouds
- Adding details to the road with different brush types
- Using the Scatter brush for our grass blades
- Creating scene depth
- Depth shifting your layers
- Polishing up your scene
- Summary
- 7. Creating a Library of Actions and Assets
- Setting up a content folder
- Saving assets to the library
- Searching for assets and adding them to the Favorites folder
- Importing assets from the library
- Editing your library assets
- Creating variations of your library assets
- Importing a project file's assets directly
- Bringing in third-party library files
- Importing other file types
- Using built-in library assets
- Creating reusable animations using the Actions panel
- Inserting references versus inserting copies
- Working with scripts
- Using built-in scripts
- Downloading third-party scripts
- Summary
- 8. Animating Your Characters
- Following your blueprint
- Animating characters nonlinearly
- Finding a workflow
- Putting it all together
- Opening the scene file
- Bringing in your characters and props
- Experimenting with character animation
- Jumping
- Cycling keyframes
- Looping the walking animation
- Looping the scene assets
- Creating keyframe intervals
- Incorporating facial expressions
- An anxious expression
- An angry expression
- A happy expression
- Creating a conversation
- Situating mouth poses and audio files
- Syncing the mouths to the audio files
- Animating a mouth with Smart Bone dials
- Creating facial expressions
- Animating body movements
- Creating camera movements
- Animating with the new bone constraints
- Situating mouth poses and audio files
- Summary
- 9. Exporting, Editing, and Publishing
- Previewing your work
- Choosing your file format
- Exporting QuickTime files
- Exporting AVI files
- Exporting SWF files
- Exporting your scenes
- Exploring different video editors
- Using free video editors
- Using premium video editors
- Breaking down the editing process
- Creating a new document
- Importing clips to bin
- Assembling the clips
- Incorporating audio
- Using the audio sources correctly
- Creating titles in a video editor
- Exporting your completed project
- Finding an audience
- Taking the traditional route
- Exploring the online realm
- Obtaining views and constructive criticism
- Partnership opportunities
- Summary
- Index