Learn Three.js - Fourth Edition - Helion
Tytuł oryginału: Learn Three.js - Fourth Edition
ISBN: 9781803235868
stron: 554, Format: ebook
Data wydania: 2023-02-17
Księgarnia: Helion
Cena książki: 134,10 zł (poprzednio: 149,00 zł)
Oszczędzasz: 10% (-14,90 zł)
Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers.
The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes.
By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.
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Spis treści
Learn Three.js. Program 3D animations and visualizations for the web with JavaScript and WebGL - Fourth Edition eBook -- spis treści
- 1. Creating Your First 3D Scene withThree.js
- 2. The Basic Components that Make up a Three.js Application
- 3. Working with Light Sources in Three.js
- 4. Working with Three.js Materials
- 5. Learning to Work with Geometries
- 6. Exploring Advanced Geometries
- 7. Points and Sprites
- 8. Creating and Loading Advanced Meshes and Geometries
- 9. Animations and moving the camera
- 10. Loading and Working with Textures
- 11. Render Postprocessing
- 12. Adding Physics and Sounds to Your Scene
- 13. Working with Blender and Three.js
- 14. Three.js together with React, Typescript, and Web-XR