Haxe Game Development Essentials. Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine - Helion
Tytuł oryginału: Haxe Game Development Essentials. Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine
ISBN: 9781785286919
stron: 188, Format: ebook
Data wydania: 2015-11-26
Księgarnia: Helion
Cena książki: 79,90 zł
Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games.
If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you.
It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish.
You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems.
By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
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Spis treści
Haxe Game Development Essentials. Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine eBook -- spis treści
- 1. Getting Started
- 2. Building a New game
- 3. Dealing with Menus and screen flow
- 4. Delving into Animations and Gameplay
- 5. Adding Sound
- 6. Working with Configuration Files
- 7. Deploying to multiple Platforms
- 8. What’s next?