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Going IT Alone: The Handbook for Freelance and Contract Software Developers. A detailed guide to self-employment for software and web developers - from identifying your target market, through to managing your time, finances, and client behavior - Helion

Going IT Alone: The Handbook for Freelance and Contract Software Developers. A detailed guide to self-employment for software and web developers - from identifying your target market, through to managing your time, finances, and client behavior
ebook
Autor: Leon Brown
Tytuł oryginału: Going IT Alone: The Handbook for Freelance and Contract Software Developers. A detailed guide to self-employment for software and web developers - from identifying your target market, through to managing your time, finances, and client behavior
ISBN: 9781783001415
stron: 376, Format: ebook
Data wydania: 2016-12-05
Księgarnia: Helion

Cena książki: 119,00 zł

Dodaj do koszyka Going IT Alone: The Handbook for Freelance and Contract Software Developers. A detailed guide to self-employment for software and web developers - from identifying your target market, through to managing your time, finances, and client behavior

Dodaj do koszyka Going IT Alone: The Handbook for Freelance and Contract Software Developers. A detailed guide to self-employment for software and web developers - from identifying your target market, through to managing your time, finances, and client behavior

 

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Dodaj do koszyka Going IT Alone: The Handbook for Freelance and Contract Software Developers. A detailed guide to self-employment for software and web developers - from identifying your target market, through to managing your time, finances, and client behavior

Spis treści

Going IT Alone: The Handbook for Freelance and Contract Software Developers. A detailed guide to self-employment for software and web developers - from identifying your target market, through to managing your time, finances, and client behavior eBook -- spis treści

  • Going IT Alone: The Handbook for Freelance and Contract Software Developers
    • Going IT Alone: The Handbook for Freelance and Contract Software Developers
    • Credits
    • About the Author
    • Acknowledgements
    • About the Reviewer
    • Preface
      • What this book covers
      • Who this book is for
      • Conventions
      • Reader feedback
      • Piracy
    • 1. Introducing Freelancing
      • The freelance lifestyle
      • Is freelancing for you?
      • Defining your motivations
        • Boosting employability
        • Learning new skills
        • Taking a break
        • Increasing financial security
        • Generating a side income
          • Case study: New Star Soccer
        • Freedom
        • Alternative to unemployment
        • Fun
      • Dont quit the day job
      • Legal entities
        • Sole trader
        • Partnership
        • Limited company
      • Home or away?
        • The home office
          • Advantages
          • Disadvantages
        • The real office
          • Advantages
          • Disadvantages
        • Renting desk space
        • Co-working spaces
        • Cafes
      • Summary
    • 2. Positioning Yourself in the Market
      • Market segments
      • Pricing yourself appropriately
        • Market specific influences
        • The equilibrium price segments and prices
      • Building quality for market segments
        • Meeting customer needs
      • Market research
        • Failing to plan is planning to fail
        • Cost to market
        • Cost of delivery
        • Calculate your profit margin
        • Time value
      • Summary
    • 3. Defining Your Business Model
      • Types of business model for software
      • Software Development as a Service (SDaaS)
        • Advantages
        • Disadvantages
        • Conclusion
      • Software as a Product (SaaP)
        • Advantages
        • Disadvantages
        • Conclusion
      • Software as a Service (SaaS)
        • Advantages
        • Disadvantages
        • Conclusion
      • Software Supporting a Service
        • Advantages
        • Disadvantages
        • Conclusion
      • Business Model Canvas
      • Components
        • Value proposition
        • Key partnerships
        • Key resources
        • Key activities
        • Customer relationships
        • Customer segments
        • Distribution channels
        • Cost structure
        • Revenue streams
      • Canvas
      • Problem tools
      • Product life cycle
        • Development
        • Introduction
        • Growth
        • Maturity and saturation
        • Decline
      • Five Forces Analysis
        • Rivalry among existing suppliers
        • Threat of substitute products or services
        • Threat of new entrants
        • Bargaining power of suppliers
        • Bargaining power of buyers
      • Seven Domains Assessment framework
        • Market domain/macro level market attractiveness
        • Market domain/micro level market sector benefits and attractiveness
        • Industry domain/macro level industry attractiveness
        • Industry domain/micro level sustainable advantage
        • Team domain mission, aspirations, and propensity for risk
        • Team domain ability to execute on the critical success factors
        • Connectedness up and down the value chain
      • The McKinsey 7S framework
        • Goals and shared values
        • Strategy
        • Skills
        • Structure
        • Style
        • Systems
        • Staff
      • Fitting everything together
      • The business descriptions
        • IXL Learning
        • Nextpoint
      • Comparison: McKinsey 7S framework
        • Goals and shared values
        • Strategy
        • Skills
        • Structure
        • Style
        • Systems
        • Staff
      • Comparison Business Model Canvas
        • IXL Learning
        • Nextpoint
      • Comparison: conclusion
        • IXL Learning
        • Nextpoint
      • Summary
    • 4. Creating a Brand
      • A brief definition of what branding is and isn't
      • Know your audience
      • Identify perceptions required for objectives
      • Specializing becoming a domain expert
      • Generalizing targeting a wider audience
        • Case study
      • Kick starting perceptions
        • Doing a good job
        • Limited time offers
        • Competitions
        • Rewarding customer loyalty
        • Strategic partnerships
        • Certifications
        • Influencers
          • Reliability
          • Personality
        • Media exposure
        • Content marketing
      • Who do they think you are?
      • Summary
    • 5. Networking, Marketing, and Sales
      • Understanding networking
      • Defining a networking strategy
      • Writing press releases
        • Know your audience
        • Be specific
        • Integrating your agenda
        • Make it easy to read
        • Tips for writing news stories
        • Enhancing the reach of your media coverage
      • Open project sources
        • Project sources
        • Being selective
          • Example 1
          • Example 2
      • The sales process
        • Stage 1: Establish the relationship
        • Stage 2: Recognizing the need
        • Stage 3: Proposing the Solution
        • Stage 4: Closing the sale
        • Stage 5: Delivery and evaluation
      • Summary
    • 6. An Introduction to Client Types
      • The ethical client
        • Characteristics
        • Progression options
      • The difficult client
        • Characteristics
        • Progression options
      • The trusting client
        • Characteristics
        • Progression suggestions
      • The nasty client
        • Characteristics
        • Progression suggestions
      • The price-conscious client
        • Characteristics
        • Progression suggestions
      • Summary
    • 7. Managing Clients
      • Points of contact
      • Performing risk assessment of the project
        • Measuring complexity
        • Key performance indicators
        • Defining client expectations
        • Analyzing implications
        • Defining an exit strategy
      • Analyzing the client
        • Commitment
        • Ethics and difficulty
        • Financial
        • Learning and execution
        • Consistency
        • Negotiation
      • Cash flow issues
        • Avoiding cash flow problems
      • Summary
    • 8. Negotiation
      • The Winning Formula
        • Timeframe
        • Budget
        • Depth
      • Strategic Negotiation Phases
        • Stage 1: Evaluate Priorities & Characteristics
        • Stage 2: Depth Reduction
        • Stage 3: Define Time scales
        • Stage 4: Terms of Delivery and Engagement
        • Stage 5: Price Identification
      • Summary
    • 9. Software Development Resources, Patterns and Strategies
      • Software problems: A recap
        • Portable code components
          • Pure HTML5 applications
          • Hybrid applications
        • Code translation
      • Rescued by object oriented programming
        • Maximising reusability, minimising duplication
        • Functional adaptability
        • Clarity of solution implementation
      • Strategic efficiency with MVC
        • MVC: Models
          • Adaptability strategy
          • Advantages
        • MVC: Views
          • Views in action
          • Advantages
        • MVC: Controllers
          • Controllers in action
          • Advantages
      • Strategic data management
        • User interface consistency with data binding
          • Database consistency
            • Relational database tools
            • NoSQL: Alternatives to relational databases
            • SQL and NoSQL: The best of both
            • RDMS with NoSQL
            • Offline databases vs online databases
      • API-oriented system architecture
        • Why create an API?
        • Delivering data
        • Developing a HTTP based API
        • API design
        • API security
      • Testing strategy
      • Security considerations
      • Version control
        • Concept glossary
      • Summary
    • 10. Software Development Methodology
      • Social factors of software development
      • Features for preventing problems
        • Formality
        • Flexibility
          • Working hours
          • Code patterns
          • Specification management
          • Skills deployment
          • Prototyping
        • Planning and analysis
          • Time requirements
          • Knowledge requirements
          • Budget
          • Changing requirements
          • Problem definition
          • Culture analysis
          • Technology evaluation
          • Risk analysis
          • Viability analysis
          • Milestone identification
          • Timescales
            • Understanding characteristics and learning styles of the client and their employees
            • Setting expectations and performance metrics
            • Resolving conflict
            • Avoiding involvement in client politics
            • Documenting agreements
            • Communicating ideas, agreements and opinions
      • Methodologies of interest
        • Waterfall model
          • Conclusion
        • Incremental model
          • Conclusion
        • Spiral model
          • Conclusion
        • Agile development
        • SSM: Soft Systems Methodology
          • Conclusion
      • Designing your methodology
        • Formal structure
        • Team communications policy
        • Planning
        • Testing
      • Summary
    • 11. Creating Quotes and Estimates
      • Maths to the rescue: The basics
        • Performance rating
        • Client rating
          • Example
        • Estimation
          • Example
        • Quotes
          • Example
      • Risk management
        • Counteracting risk
        • Calculating risk
      • Recovering unaccounted costs
        • Examples
      • Maintaining estimation accuracy
        • Average client ratings
          • Example
        • Selective client ratings
          • Example
        • Proportionate client ratings
          • Example
      • Summary
    • 12. Project Management
      • Client perceptions
      • Methods of communication
        • Meetings
        • Telephone
        • Conference calls
        • E-mail
        • Social media
        • Post
      • Allocating the right people
        • Who is capable of performing the task?
        • Who is ideal for the task?
        • Who is available?
        • What are the limiting factors?
      • Written agreements
      • Feature creep
      • Risk assessment
        • Project nature
        • Team politics
        • Expectations
        • Legalities
      • Defining a specification
        • Creating a specification document
        • Definitions
        • Summary
        • Requirements
        • System overview
        • Design
        • Timescales
        • Cost plan
      • Feedback
        • Meetings
        • Survey tools
        • Prototyping
        • Email
        • Conference calls
      • Release cycles
        • How often?
        • Feature order
        • The parking list
      • Summary
    • A. Appendix
      • Interview 1
      • Interview 2
      • Interview 3
      • Interview 4
      • Interview 5
      • Interview 6

Dodaj do koszyka Going IT Alone: The Handbook for Freelance and Contract Software Developers. A detailed guide to self-employment for software and web developers - from identifying your target market, through to managing your time, finances, and client behavior

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