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GameMaker Programming By Example. Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! - Helion

GameMaker Programming By Example. Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!
ebook
Autor: Brian Christian, Steven Isaacs
Tytuł oryginału: GameMaker Programming By Example. Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!
ISBN: 9781785888472
stron: 212, Format: ebook
Data wydania: 2015-12-28
Księgarnia: Helion

Cena książki: 139,00 zł

Dodaj do koszyka GameMaker Programming By Example. Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.
We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.

Dodaj do koszyka GameMaker Programming By Example. Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

 

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Dodaj do koszyka GameMaker Programming By Example. Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

Spis treści

GameMaker Programming By Example. Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! eBook -- spis treści

  • 1. Installing GameMaker: Studio
  • 2. Your First Game - Escape the Dungeon
  • 3. Introducing the GameMaker Language
  • 4. Fun with Infinity and Gravity - An Endless Platformer
  • 5. Saving and Loading Data
  • 6. A Multiplayer Sidescrolling Platformer
  • 7. Programming a Scrolling Shooter
  • 8. The Physical World
  • 9. Publishing

Dodaj do koszyka GameMaker Programming By Example. Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

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