GameMaker Programming By Example. Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! - Helion
Tytuł oryginału: GameMaker Programming By Example. Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!
ISBN: 9781785888472
stron: 212, Format: ebook
Data wydania: 2015-12-28
Księgarnia: Helion
Cena książki: 139,00 zł
This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.
We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.
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Spis treści
GameMaker Programming By Example. Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! eBook -- spis treści
- 1. Installing GameMaker: Studio
- 2. Your First Game - Escape the Dungeon
- 3. Introducing the GameMaker Language
- 4. Fun with Infinity and Gravity - An Endless Platformer
- 5. Saving and Loading Data
- 6. A Multiplayer Sidescrolling Platformer
- 7. Programming a Scrolling Shooter
- 8. The Physical World
- 9. Publishing