Game Development with Blender and Godot - Helion
Tytuł oryginału: Game Development with Blender and Godot
ISBN: 9781801812511
stron: 330, Format: ebook
Data wydania: 2022-09-30
Księgarnia: Helion
Cena książki: 129,00 zł
Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.
This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.
By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Osoby które kupowały "Game Development with Blender and Godot", wybierały także:
- Windows Media Center. Domowe centrum rozrywki 66,67 zł, (8,00 zł -88%)
- Ruby on Rails. Ćwiczenia 18,75 zł, (3,00 zł -84%)
- Przywództwo w świecie VUCA. Jak być skutecznym liderem w niepewnym środowisku 58,64 zł, (12,90 zł -78%)
- Scrum. O zwinnym zarządzaniu projektami. Wydanie II rozszerzone 58,64 zł, (12,90 zł -78%)
- Od hierarchii do turkusu, czyli jak zarządzać w XXI wieku 58,64 zł, (12,90 zł -78%)
Spis treści
Game Development with Blender and Godot. Leverage the combined power of Blender and Godot for building a point-and-click adventure game eBook -- spis treści
- 1. Creating Low-Poly Models
- 2. Building Materials and Shaders
- 3. Adding and Creating Textures
- 4. Adjusting Cameras and Lights
- 5. Setting up Animation and Rigging
- 6. Exporting Blender Assets
- 7. Importing Blender Assets into Godot
- 8. Adding Sound Assets
- 9. Designing the Level
- 10. Making Things Look Better with Lights and Shadows
- 11. Creating the User Interface
- 12. Interacting with the World through Camera and Character Controllers
- 13. Finishing with Sound and Animation
- 14. Conclusion