reklama - zainteresowany?

Elevating Game Experiences with Unreal Engine 5 - Second Edition - Helion

Elevating Game Experiences with Unreal Engine 5 - Second Edition
ebook
Autor: Gon
Tytuł oryginału: Elevating Game Experiences with Unreal Engine 5 - Second Edition
ISBN: 9781803248097
stron: 760, Format: ebook
Księgarnia: Helion

Cena książki: 179,00 zł

Książka będzie dostępna od października 2022

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.

The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.

By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.

Spis treści

Elevating Game Experiences with Unreal Engine 5. Bring your game ideas to life using the new Unreal Engine 5 and C++ - Second Edition eBook -- spis treści

  • 1. Introduction to Unreal Engine
  • 2. Working with Unreal Engine
  • 3. Character Class Components and Blueprint Setup
  • 4. Getting Started with Player Input
  • 5. Query with Line Traces
  • 6. Setting Up Collision Objects
  • 7. Working with UE5 Utilities
  • 8. Creating User Interfaces with UMG
  • 9. Adding Audio-Visual Elements
  • 10. Creating the SuperSideScroller Game
  • 11. Working with Blend Space 1D, Key Bindings, and State Machines
  • 12. Animation Blending and Montages
  • 13. Creating and Adding the Enemy Artificial Intelligence
  • 14. Spawning the Player Projectile
  • 15. Exploring Collectibles. Power-Ups, and Pickups
  • 16. Getting Started with Multiplayer Basics
  • 17. Using Remote Procedure Calls
  • 18. Using Gameplay Framework Classes in Multiplayer

Code, Publish & WebDesing by CATALIST.com.pl



(c) 2005-2024 CATALIST agencja interaktywna, znaki firmowe należą do wydawnictwa Helion S.A.