Designing and Prototyping Interfaces with Figma. Build modern UI/UX with auto layout, prototyping, and scalable components - Third Edition - Helion

Tytuł oryginału: Designing and Prototyping Interfaces with Figma. Build modern UI/UX with auto layout, prototyping, and scalable components - Third Edition
ISBN: 9781805805885
Format: ebook
Księgarnia: Helion
Cena książki: 139,00 zł
Książka będzie dostępna od października 2025
Figma has evolved, and so should your workflow. In this fully updated third edition of Designing and Prototyping Interfaces with Figma, you will explore the platform’s most powerful additions, including Variables, Conditional Prototyping, and a redesigned interface that reshapes how you work. This edition is built around a new, real-world project that takes you from brief to handoff and anchors every concept in practical, day-to-day design tasks.
Across the project, you will create responsive layouts with Auto Layout, components, and variants; build scalable design systems; and prototype realistic, branched flows with conditional interactions. You will test on devices, collect feedback, and iterate with confidence, applying patterns and checklists that translate directly to team workflows and real product constraints.
Collaboration gets equal focus. You will learn how Dev Mode bridges designers and developers for a smoother, more structured handoff with clear specs and variable-aware inspection. The book closes with a pragmatic look at emerging AI-powered tools, helping you evaluate where they might add value without replacing your creative judgment. Whether you are new to UI/UX or sharpening your practice, you will come away with a proven workflow to ship adaptive, production-ready designs.
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Spis treści
Designing and Prototyping Interfaces with Figma. Build modern UI/UX with auto layout, prototyping, and scalable components - Third Edition eBook -- spis treści
- 1. Exploring Figma and Transitioning from Other Tools
- 2. Structuring Moodboards, Personas, and User Flows within FigJam
- 3. Getting to Know Your Design Environment
- 4. Wireframing a Mobile-First Experience Using Vector Shapes
- 5. Designing Consistently Using Grids, Colors, and Typography
- 6. Creating a Responsive Mobile Interface Using Auto Layout
- 7. Building Components and Variants in a Collaborative Workspace
- 8. User Interface Design on Tablet, Desktop, and the Web
- 9. Prototyping with Transitions, Smart Animate, and Interactive Components
- 10. Testing and Sharing Your Prototype in Browsers and Real Devices
- 11. Exporting Assets and Managing the Handover Process
- 12. Discovering Resources, Plugins, and Widgets in the Figma Community
- 13. Going Advanced with Variables and Conditional Prototyping





