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Design Sprint. A Practical Guidebook for Building Great Digital Products - Helion

Design Sprint. A Practical Guidebook for Building Great Digital Products
ebook
Autor: Richard Banfield, C. Todd Lombardo, Trace Wax
ISBN: 978-14-919-2312-2
stron: 272, Format: ebook
Data wydania: 2015-09-28
Księgarnia: Helion

Cena książki: 109,65 zł (poprzednio: 127,50 zł)
Oszczędzasz: 14% (-17,85 zł)

Dodaj do koszyka Design Sprint. A Practical Guidebook for Building Great Digital Products

With more than 500 new apps entering the market every day, what does it take to build a successful digital product? You can greatly reduce your risk of failure with design sprints, a process that enables your team to prototype and test a digital product idea within a week. This practical guide shows you exactly what a design sprint involves and how you can incorporate the process into your organization.

Design sprints not only let you test digital product ideas before you pour too many resources into a project, they also help everyone get on board—whether they’re team members, decision makers, or potential users. You’ll know within days whether a particular product idea is worth pursuing.

Design sprints enable you to:

  • Clarify the problem at hand, and identify the needs of potential users
  • Explore solutions through brainstorming and sketching exercises
  • Distill your ideas into one or two solutions that you can test
  • Prototype your solution and bring it to life
  • Test the prototype with people who would use it

Dodaj do koszyka Design Sprint. A Practical Guidebook for Building Great Digital Products

 

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Dodaj do koszyka Design Sprint. A Practical Guidebook for Building Great Digital Products

Spis treści

Design Sprint. A Practical Guidebook for Building Great Digital Products eBook -- spis treści

  • Design Sprint: A Practical Guidebook for Building Great Digital Products
  •  
  • Foreword
    • Why Care About Design Sprints?
  • This book is for you.
  • Preface
    • Who This Book Is For
    • Who Are We to Tell You?
    • How We Wrote This Book
    • How This Book Is Organized
      • Chapter 1, What Is a Design Sprint?
      • Chapter 2, When (and When Not) to Do a Design Sprint
      • Chapter 3, How to Approach Design Sprints
      • Chapter 4, Before the Design Sprint: Make a Plan
      • Chapter 5, Phase 1: Understand
      • Chapter 6, Phase 2: Diverge
      • Chapter 7, Phase 3: Converge
      • Chapter 8, Phase 4: Prototype
      • Chapter 9, Phase 5: Test
      • Chapter 10, After the Design Sprint: Capture, Iterate, and Continue
    • Acknowledgments
  • I. The What, Why, and How of Design Sprints
    • 1. What Is a Design Sprint?
      • Uses of a Design Sprint
        • At the beginning of a project
        • In the middle of a project
        • For a mature project
      • How the Design Sprint Came to Be
        • From Agile
        • From design charrettes
        • From digital product design
        • From Google Ventures
      • Created for Startups, Great for Enterprises
        • For startups
        • For enterprises
      • Success = Time and Money Saved + Minds Blown
        • Success by preventing failure
        • When you get validation
        • Some validation, some things to fix
        • When you dont get validation
      • Takeaways:
    • 2. When (and When Not) to Do a Design Sprint
      • Why Do a Design Sprint?
        • Speed, efficiency, and focus will increase
        • To align a diverse team
        • To have a clear process
        • To start a new project in a clear direction
      • When Not to Use a Design Sprint
        • The product is already very well-defined
        • Significant research is needed beyond the scope of 12 days of interviews
        • The project is only a few days in scope
        • The business opportunity isnt clear
        • The scope is far too broad
        • A more sophisticated product development effort is required
        • You wont break up with your idea: The IKEA effect
      • Takeaways:
    • 3. How to Approach Design Sprints
      • Whats the Best Application of Design Sprints?
        • A wide variety of projects and people
        • A framework for timeboxed activities
      • The Ideal Design Sprint: Five Days
        • A full design cycle in one week
      • Alternative Approach #1: Compact It
        • I cant give you five days. I can give you two.
      • Alternative Approach #2: Shorten the Days
        • I can give you five to six hours each day
        • Beware of too short
      • Alternative Approach #3: Spread It Out
        • Lets do bite-sized chunks over four weeks.
      • Alternative Approach #4: Ultra-Compact It: A Few Hours
        • I can give you a few hours. What can we get done?
      • Alternative Approach #5: Align with Your Teams Agile/Scrum
        • My engineering team follows Agile, how can this work together?
        • Match the design sprint length to the Scrum length
      • Takeaways:
  • II. How to Design Sprint
    • 4. Before the Design Sprint: Make a Plan
      • Determine the Timebox
      • Construct the Agenda/s
      • Set the Scope
      • Pick a Facilitator
      • What Makes a Good Facilitator?
      • Recruit and Inform Team Members
        • A small organization, such as a startup
        • A team in a larger enterprise organization
        • The studio, agency, or consulting model
      • What Is the Difference Between Product Management and Project Management?
      • Secure and Prepare the Space
      • Stock Up on Supplies
      • Whats in Your Sprint Kit?
      • Conduct a Pre-Mortem
      • Prepare and Distribute Background Materials
      • Schedule Time with Users
      • Post-it Note Pro Tip
      • Takeaways:
    • 5. Phase 1: Understand
      • What Happens During the Understand Phase?
      • Recommended Agenda
        • Get the Background
        • Get Inspired
        • Define the Problem
        • Know the User
        • Wrap-up
      • Get the Background
        • Introductions
          • How
        • A Few of Our Favorite Icebreakers
        • Introduce the Idea Parking Lot
          • How
        • Review Agenda
          • How
        • Rules of the Design Sprint
        • Pitch Practice #1
          • How
        • Review Research and Past Work
          • How
      • Get Inspired
        • Goals and Anti-Goals
          • How
        • Existing Product, Competitors, and Substitutes
          • How
        • Facts and Assumptions
          • How
        • Question Formulation Technique (QFT)
          • How
          • Context
      • Define the Problem
        • Problem Statement
          • How
        • Reframe the Problem with Challenge Maps
        • Challenge Maps
          • How
      • Know the User
        • Who/Do
          • How
        • Personas
          • How
        • Discovery Interview
          • How
        • User Journey Map
          • How
        • Daily Retrospective (Plus/Delta)
          • How
        • Team Drinks: Less Filling and Tastes Great!
          • How
      • Takeaways:
    • 6. Phase 2: Diverge
      • What Happens During the Diverge Phase?
      • Recommended Agenda
        • Gear Up
        • Generate Solutions (At least once; 12 more times are optional)
        • Generate More Solutions (Optional)
        • Individual Wireframes (Optional)
        • Wrap-up
      • Gear Up
        • Review Agenda and Rules
          • How
        • Background Phase Recap
          • How
        • Job Stories
          • How
      • Generate Solutions
        • Mind Map
          • How
        • 8-Ups (AKA Crazy Eights)
          • How
        • Storyboard
          • How
        • Silent Critique
          • How
        • Group Critique
          • How
        • Super Vote (Optional)
          • How
      • Generate More (and More) Solutions
        • Individual Wireframes
        • Wireframes
          • How
      • Takeaways:
    • 7. Phase 3: Converge
      • What Happens During the Converge Phase?
        • Recommended Agenda
          • Get Started
          • Scrutinize Your Work
          • Wireframe the Prototype
          • Wrap-up
      • Get Started
        • Scrutinize Your Work
        • $100 Test/Risks
          • How
        • Identify Alternatives
          • How
        • 2x2 Matrix (optional)
          • How
        • Review Assumptions
          • How
      • Wireframe the Prototype
        • Team Sketching
          • How
        • Ritual Dissent
          • How
        • Repeat the Converge Cycle
        • Final Sketch
          • How
      • Takeaways:
    • 8. Phase 4: Prototype
      • What Happens During the Prototype Phase?
      • Recommended Agenda
      • Schedule and/or Confirm the Interviews
        • Check Your Users Against the Target Persona
        • Recruiting Test Takers: Where to Find People?
        • Screen Out the Users Who Dont Fit
          • Compensation: pay them something, even if it isnt money
      • Build the Prototype
        • What You Need
        • Who Should Be Involved
        • Review the Previous Days Work and Plan the Day
        • Delegate and Assign Tasks
        • Sketch First, Mock Up Later (Or Not)
        • Make It
        • A Word of Warning
        • Prototyping Tools
        • Examples of Prototypes
      • Finalize the Test Plan
        • Assumptions Table/Validation Board
          • How
        • Decide on the Pre-Roll Questions
        • Define the Tasks
        • Create the Post-Roll Questions
      • Takeaways
    • 9. Phase 5: Test
      • What Happens During the Test Phase?
      • Recommended Agenda
      • Test Your Prototype
        • Tools for Testing
        • The Testing Environment
        • When Possible: Go to the Users
        • It Happens: Someone Will Cancel
        • Dont Coach Your Testers Through the Prototype
        • Capture Artifacts
        • User Test Interview
          • How
      • Debrief and Retrospective
        • When It Works as Expected
        • When Results Dont Match Your Expectations
        • When You Still Have Questions
      • Takeaways
    • 10. After the Design Sprint: Capture, Iterate, and Continue
      • What Happens Next?
      • Capture and Document
        • For the design firm
        • For the product team within an organization
      • Determine Next Steps
      • Continue the Practice
        • Make Design Sprints Commonplace
        • Its in Your Hands
      • Takeaways
  • A. Image Credits
  • B. Oreilly: Design Sprint
  • Index
  • About the Authors
  • Copyright

Dodaj do koszyka Design Sprint. A Practical Guidebook for Building Great Digital Products

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