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D Cookbook. Discover the advantages of programming in D with over 100 incredibly effective recipes with this book and - Helion

D Cookbook. Discover the advantages of programming in D with over 100 incredibly effective recipes with this book and
ebook
Autor: Adam Ruppe
Tytuł oryginału: D Cookbook. Discover the advantages of programming in D with over 100 incredibly effective recipes with this book and ebook.
ISBN: 9781783287222
stron: 362, Format: ebook
Data wydania: 2014-05-26
Księgarnia: Helion

Cena książki: 159,00 zł

Dodaj do koszyka D Cookbook. Discover the advantages of programming in D with over 100 incredibly effective recipes with this book and

Dodaj do koszyka D Cookbook. Discover the advantages of programming in D with over 100 incredibly effective recipes with this book and

 

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Dodaj do koszyka D Cookbook. Discover the advantages of programming in D with over 100 incredibly effective recipes with this book and

Spis treści

D Cookbook. Discover the advantages of programming in D with over 100 incredibly effective recipes with this book and eBook -- spis treści

  • D Cookbook
    • Table of Contents
    • D Cookbook
    • Credits
    • Foreword
    • About the Author
    • About the Reviewers
    • www.PacktPub.com
      • Support files, eBooks, discount offers, and more
        • Why Subscribe?
        • Free Access for Packt account holders
    • Preface
      • What this book covers
      • What you need for this book
      • Who this book is for
      • Conventions
      • Reader feedback
      • Customer support
        • Downloading the example code
        • Errata
        • Piracy
        • Questions
    • 1. Core Tasks
      • Introduction
      • Installing the compiler and writing a "Hello World" program
        • How to do it
        • How it works
        • Theres more
      • Adding additional modules (files) to your program
        • How to do it
        • How it works
        • There's more
        • See also
      • Using external libraries
        • How to do it
        • How it works
        • There's more
        • See also
      • Building and processing arrays
        • How to do it
        • How it works
        • There's more
        • See also
      • Using associative arrays to translate input
        • How to do it
        • How it works
        • There's more
      • Creating a user-defined vector type
        • Getting ready
        • How to do it
        • How it works
        • See also
      • Using a custom exception type
        • How to do it
        • How it works
        • There's more
        • See also
      • Understanding immutability
        • Getting ready
        • How to do it
          • Writing functions
          • Writing object methods
        • How it works
      • Slicing a string to get a substring
        • How to do it
        • How it works
        • There's more
      • Creating a tree of classes
        • Getting ready
        • How to do it
        • How it works
        • There's more
        • See also
    • 2. Phobos The Standard Library
      • Introduction
      • Performing type conversions
        • How to do it
        • How it works
        • There's more
      • Finding the largest files in a directory
        • How to do it
        • How it works
      • Creating a network client and server
        • How to do it
          • Client
          • Server
        • How it works
        • There's more
        • See also
      • Using Base64 to create a data URI
        • How to do it
        • How it works
      • Generating random numbers
        • How to do it
        • How it works
        • There's more
      • Normalizing a string and performing Unicode comparisons
        • How to do it
        • How it works
      • Searching with regular expressions
        • How to do it
        • How it works
        • There's more
        • See also
      • Writing a digest utility
        • How to do it
        • How it works
        • There's more
        • See also
      • Using the std.zlib compression
        • How to do it
        • How it works
      • Using the std.json module
        • How to do it
        • How it works
        • See also
    • 3. Ranges
      • Introduction
      • Using ranges when implementing an algorithm
        • Getting ready
        • How to do it
        • How it works
      • Creating an input range
        • How to do it
        • How it works
        • There's more
      • Creating an output range
        • How to do it
        • How it works
        • There's more
        • See also
      • Creating a higher-order range
        • How to do it
        • How it works
      • Putting a range interface on a collection
        • Getting ready
        • How to do it
        • How it works
      • Creating an input range over a tree structure
        • Getting ready
        • How to do it
        • How it works
        • There's more
      • Using runtime polymorphic (class) ranges
        • How to do it
        • How it works
      • Storing a range as a data member
        • How to do it
        • How it works
      • Sorting ranges efficiently
        • Getting ready
        • How to do it
          • To sort
          • To benchmark
        • How it works
        • See also
      • Searching ranges
        • How to do it
        • How it works
      • Using functional tools to query data
        • Getting ready
        • How to do it
        • How it works
        • There's more
        • See also
    • 4. Integration
      • Introduction
      • Calling the Windows API functions
        • Getting ready
        • How to do it
        • How it works
        • See also
      • Removing the Windows console
        • How to do it
        • How it works
        • There's more
        • See also
      • Making Linux system calls
        • How to do it
          • With the C interface
          • With inline assembly
        • How it works
        • See also
      • Writing part of a C program in D
        • Getting ready
        • How to do it
        • How it works
        • See also
      • Interfacing with C++
        • Getting ready
        • How to do it
        • How to do it
        • See also
      • Using structs to mimic the C++ object structure
        • How to do it
        • How it works
      • Communicating with external processes
        • How to do it
        • How it works
        • See also
      • Communicating with a dynamic scripting language
        • Getting ready
        • How to do it
        • How it works
      • Using Windows' COM
        • Getting ready
        • How to do it
          • COM server
          • COM client
        • How it works
        • There's more
    • 5. Resource Management
      • Introduction
      • Avoiding the garbage collector
        • How to do it
        • How it works
      • Making a reference-counted object
        • How to do it
        • How it works
        • See also
      • Manually managing class memory
        • How to do it
        • How it works
        • See also
      • Using scope guards to manage transactions
        • How to do it
        • How it works
      • Creating an array replacement
        • How to do it
        • How it works
      • Managing lent resources
        • How to do it
        • How it works
      • Creating a NotNull struct
        • How to do it
        • How it works
        • There's more
      • Using unique pointers
        • How to do it
        • How it works
      • Using RAII and handling the limitations of class destructors
        • How to do it
        • How it works
    • 6. Wrapped Types
      • Introduction
      • Creating a struct with reference semantics
        • How to do it
        • How it works
        • There's more
      • Simulating inheritance with structs
        • How to do it
        • How it works
      • Creating a ranged integer
        • How to do it
        • How it works
        • There's more
      • Creating an opaque handle type
        • How to do it
        • How it works
        • There's more
      • Creating a subtyped string for i18n
        • How to do it
        • How it works
      • Forwarding methods with opDispatch
        • How to do it
        • How it works
      • Creating a tagged dynamic type
        • How to do it
        • How it works
        • There's more
      • Creating a structure with two views into the same data
        • How to do it
        • How it works
      • Simulating multiple inheritance with mixin templates
        • How to do it
        • How it works
    • 7. Correctness Checking
      • Introduction
      • Using assertions and exceptions
        • How to do it
        • How it works
        • See also
      • Using static asserts
        • How to do it
        • How it works
      • Using template constraints and static if
        • Getting ready
        • How to do it
        • How it works
      • Preventing memory corruption bugs with @safe
        • How to do it
        • How it works
        • See also
      • Leveraging const-correctness
        • Getting ready
        • How to do it
        • How it works
      • Avoiding side effects of pure functions
        • How to do it
        • How it works
      • Verifying object invariants and pre- and post-conditions
        • How to do it
        • How it works
      • Unit testing your code
        • How to do it
        • How it works
        • See also
      • Documenting your code with Ddoc
        • How to do it
        • How it works
        • There's more
      • Writing platform-specific code (versions) and per-client configuration modules
        • How to do it
          • Platform-specific code
          • Client-specific code
        • How it works
        • See also
    • 8. Reflection
      • Introduction
      • Getting dynamic runtime type information
        • How to do it
        • How it works
        • See also
      • Getting a list of child classes
        • How to do it
        • How it works
      • Determining whether a module is available
        • How to do it
        • How it works
        • See also
      • Getting a list of all methods or fields in a module or an object
        • How to do it
        • How it works
        • There's more
        • See also
      • Inspecting function overloads
        • How to do it
        • How it works
      • Determining names, types, and default values of function parameters
        • How to do it
        • How it works
        • There's more
      • Getting components of complex types
        • Getting ready
        • How to do it
        • How it works
        • See also:
      • Using user-defined attributes
        • How to do it
        • How it works
      • Implementing a custom lint-style check for virtual functions
        • How to do it
        • How it works
      • Extending the runtime type information
        • How to do it
        • How it works
        • There's more
      • Creating a command-line function caller
        • How to do it
        • How it works
        • There's more
    • 9. Code Generation
      • Introduction
      • Creating user-defined literals
        • Getting ready
        • How to do it
        • How it works
        • See also
      • Parsing a domain-specific language
        • How to do it
        • How it works
        • There's more
        • See also
      • Generating data structures from text diagrams
        • How to do it
        • How it works
        • See also
      • Automating dynamic calls with multiple dispatch
        • Getting ready
        • How to do it
        • How it works
        • See also
      • Building a lookup table
        • How to do it
        • How it works
      • Using string parameters to change functions
        • How to do it
        • How it works
      • Wrapping instance methods
        • How to do it
        • How it works
        • See also
      • Using opDispatch to generate properties
        • How to do it
        • How it works
      • Duck typing to a statically-defined interface
        • Getting ready
        • How to do it
        • How it works
        • There's more
    • 10. Multitasking
      • Introduction
      • Using threads
        • How to do it
        • How it works
        • There's more
        • See also
      • Passing messages with std.concurrency
        • How to do it
        • How it works
        • See also
      • Processing parallel data with std.parallelism
        • How to do it
        • How it works
        • See also
      • Using fibers
        • How to do it
        • How it works
        • See also
      • Creating new processes
        • How to do it
        • How it works
        • There's more
        • See also
      • Exploring thread-safe, single-locking singletons
        • How to do it
        • How it works
        • See also
      • Using asynchronous I/O
        • How to do it
        • How it works
        • See also
    • 11. D for Kernel Coding
      • Introduction
      • Running D on bare metal x86 with a stripped runtime
        • Getting ready
        • How to do it
        • How it works
        • There's more
        • See also
      • Adding interrupt handling to the bare metal x86 code
        • Getting ready
        • How to do it
        • How it works
    • 12. Web and GUI Programming
      • Introduction
      • Creating a dynamic website with cgi.d
        • Getting ready
        • How to do it
        • How it works
        • See also
      • Creating a web API with web.d
        • Getting ready
        • How to do it
        • How it works
        • There's more
      • Parsing and modifying an HTML page with dom.d
        • Getting ready
        • How to do it
        • How it works
        • There's more
        • See also
      • Accessing a SQL database
        • Getting ready
        • How to do it
        • How it works
        • There's more
        • See also
      • Sending an e-mail
        • Getting ready
        • How to do it
        • How it works
        • There's more
      • Writing colored output to the console
        • Getting ready
        • How to do it
        • How it works
        • See also
      • Getting real-time input from the terminal
        • Getting ready
        • How to do it
        • How it works
        • There's more
        • See also
      • Working with image files
        • Getting ready
        • How to do it
        • How it works
        • See also
      • Creating a graphics window to show a TV static demo
        • Getting ready
        • How to do it
        • How it works
        • See also
      • Creating an OpenGL window
        • Getting ready
        • How to do it
        • How it works
        • See also
    • A. Addendum
      • Compiling D for ARM/Linux Raspberry Pi
        • Getting ready
        • How to do it
        • How it works
        • There's more
        • See also
      • Running D on bare metal ARM
        • Getting ready
        • How to do it
        • How it works
        • See also
      • Using the exponentiation operator
        • How to do it
        • How it works
      • Getting a stack trace without throwing an exception
        • How to do it
        • How it works
      • Finding more information about D
        • How to do it
        • How it works
    • Index

Dodaj do koszyka D Cookbook. Discover the advantages of programming in D with over 100 incredibly effective recipes with this book and

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