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Creating E-Learning Games with Unity. Develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques - Helion

Creating E-Learning Games with Unity. Develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques
ebook
Autor: David Horachek
Tytuł oryginału: Creating E-Learning Games with Unity. Develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques.
ISBN: 9781849693431
stron: 246, Format: ebook
Data wydania: 2014-03-25
Księgarnia: Helion

Cena książki: 119,00 zł

Dodaj do koszyka Creating E-Learning Games with Unity. Develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques

Dodaj do koszyka Creating E-Learning Games with Unity. Develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques

 

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Dodaj do koszyka Creating E-Learning Games with Unity. Develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques

Spis treści

Creating E-Learning Games with Unity. Develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques eBook -- spis treści

  • Creating E-Learning Games with Unity
    • Table of Contents
    • Creating E-Learning Games with Unity
    • Credits
    • About the Author
    • About the Reviewers
    • www.PacktPub.com
      • Support files, eBooks, discount offers and more
        • Why Subscribe?
        • Free Access for Packt account holders
    • Preface
      • What this book covers
      • What you need for this book
      • Who this book is for
      • Conventions
      • Reader feedback
      • Customer support
        • Downloading the example code
        • Downloading the color images of this book
        • Errata
        • Piracy
        • Questions
    • 1. Introduction to E-Learning and the Three Cs of 3D Games
      • Understanding e-learning
      • Introducing our game Geography Quest
      • Comprehending the three Cs
      • Creating our first scene
      • Developing the character system
      • Building character representation
      • Developing the camera code
        • Implementing GameCam.cs
      • Developing the player controls code
        • Implementing PlayerControls.cs
      • Try it out!
      • Summary
    • 2. Interactive Objects and MissionMgr
      • Understanding the base scripts
      • Building an interactive object
        • Implementing the CustomGameObj script
        • Implementing the InteractiveObj script
        • Implementing the ObjectInteraction script
        • Implementing the InventoryItem script
        • Implementing the InventoryMgr script
          • Implementing the DisplayInventory method
        • Implementing the MissionMgr script
        • Implementing the Mission script
        • Implementing the MissionToken script
        • Implementing the SimpleLifespanScript
      • Putting it all together
        • Testing the mission system
      • Try it out!
      • Summary
    • 3. Mission One Find the Facts
      • Finding the facts
      • Designing games to maximize fun
      • The teaching loop in game design
      • Implementing the core classes for mission one
        • Creating a terrain
        • Creating the FlagLocators GameObject
        • Creating the FlagMonument GameObject
          • Creating the MonumentMgr Script
        • Creating the InventoryPlaceOnMonument class
        • Creating the MissionMgrHelper script
        • Creating the TriviaCardScript script
        • Creating the SetupMissionOne script
        • Creating the flag Prefabs
        • Creating the pop-up card Prefabs
        • Creating the mission pop-up Prefab
        • Creating the mission reward Prefabs
        • Creating the FoundAllTheFlags Prefab
        • Creating the ReturnedTheFlagsResult Prefab
        • Configuring the mission manager
        • Playing the level!
      • Summary
    • 4. Mission One Future Proofing the Code
      • Reorganizing our GameObjects in the Scene view
        • Creating a global scene
        • Creating a first level scene
        • Adding new scenes to the project
        • Creating the PopupMainMenu GameObject
      • An introduction to Finite State Machines
        • Implementing an FSM in a game
        • The switch case FSM
        • Classes implementation of FSM
      • Implementing the GameMgr script
      • Reflecting on our code changes
      • Analyzing code functionality
      • Updating some systems
      • Making the ScorePlate active
      • Updating the player motion algorithm
      • Playing the level!
      • Summary
    • 5. User Interfaces in Unity
      • Getting familiar with Unity UI classes
      • Developing the pop-up system
      • Exploring the GUIText component
        • Interpreting the members on GUIText
      • Exploring the GUITexture component
      • Exploring the TextMesh component
        • Ideal use of TextMesh
      • Creating clickable text elements
        • Detecting mouse clicks
        • Detecting mouse over
        • Detecting leaving mouse over
      • Exploring UnityScript and the GUIButton object
        • Using UnityGUI
        • Creating a clickable button
        • Detecting a mouse click
      • Building the main menu pop up
      • Testing our work
      • Future extensions
      • Summary
    • 6. NPCs and Associated Technology
      • Creating the NPC GameObject
        • Implementing the npcScript class
      • Implementing the SplineMgr class
      • Connecting SplineMgr to NPCScript
      • Implementing the NPC decision system
        • Implementing the npcCondition script
        • Implementing the npcResponse script
        • Implementing the npcInteraction script
        • Implementing the npcDecisionMgr script
      • Building a collection of NPC conditions and responses
        • Implementing the condition_closerThanThresh script
        • Implementing the condition_fartherThanThresh script
        • Implementing the response_changeState script
      • Putting it all together
      • Summary
    • 7. Mission Two Testing a Players Learning
      • Exploring the structure of mission two
      • Defining the framework for mission two
      • Adding a mission to the missionMgr script
      • Extending the GameCam script
      • Modifying the terrain
      • Adding NpcRacers to the mission
      • Creating the start and finish line flags
      • Creating the LevelStart and LevelFinished pop ups
      • Creating the setupLevel2 Prefab
      • Creating the raceStartup Prefab
      • Implementing the LevelLogicObj GameObject
      • Summary
    • 8. Adding Animations
      • Exploring 3D hierarchies
      • Skinned meshes in Unity3D
        • Acquiring and importing models
      • Exploring the Mechanim animation system
        • Choosing appropriate animations
        • Building a simple character animation FSM
        • Exploring in-place versus root motion animation
        • Adding the character script
        • Building a zombie racer animation FSM
        • Building a quiz racer animation FSM
      • Exploring the Unity animation editor
      • Summary
    • 9. Synthesis of Knowledge
      • Understanding the mission three GameObjects
      • Applying learning theory to mission three
      • Creating the structure for mission three
        • Modifying the terrain
        • Adding visitors to the park
      • Modifying the pop-up system
      • Creating the NpcLocators Prefab
      • Creating the CorrectResponse Prefabs
      • Modifying the quiz cards
      • Adding another data condition
      • Using the setupLevel3 Prefab
      • Creating the AddScore condition
      • Creating the ShowLevel3Results response
      • Creating the Time object
      • Modifying the LevelLogicObj object
      • Rewarding the player
      • Summary
    • 10. An Extensible Game Framework Pattern in Unity
      • Load additively
      • Using delete/load patterns
      • Refactoring our work
        • The pop-up system
          • Updating level 3 pop ups
          • Updating level 2 pop ups
          • Updating level 1 pop ups
      • Refactoring level 2
      • Implementing a system to connect object references
        • Updating the SetupMission2 script
      • Refactoring level 3
      • Playing and distributing your game
      • Reflecting on e-learning and game design
      • Summary
    • Index

Dodaj do koszyka Creating E-Learning Games with Unity. Develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques

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