Building an RPG with Unreal 4.x. Get to grips with building the foundations of an RPG using Unreal Engine 4.x - Helion
Tytuł oryginału: Building an RPG with Unreal 4.x. Get to grips with building the foundations of an RPG using Unreal Engine 4.x
ISBN: 9781785281280
stron: 360, Format: ebook
Data wydania: 2016-01-28
Księgarnia: Helion
Cena książki: 134,10 zł (poprzednio: 149,00 zł)
Oszczędzasz: 10% (-14,90 zł)
Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12.
The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres.
By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Osoby które kupowały "Building an RPG with Unreal 4.x. Get to grips with building the foundations of an RPG using Unreal Engine 4.x", wybierały także:
- Windows Media Center. Domowe centrum rozrywki 66,67 zł, (8,00 zł -88%)
- Ruby on Rails. Ćwiczenia 18,75 zł, (3,00 zł -84%)
- Przywództwo w świecie VUCA. Jak być skutecznym liderem w niepewnym środowisku 58,64 zł, (12,90 zł -78%)
- Scrum. O zwinnym zarządzaniu projektami. Wydanie II rozszerzone 58,64 zł, (12,90 zł -78%)
- Od hierarchii do turkusu, czyli jak zarządzać w XXI wieku 58,64 zł, (12,90 zł -78%)
Spis treści
Building an RPG with Unreal 4.x. Get to grips with building the foundations of an RPG using Unreal Engine 4.x eBook -- spis treści
- 1. Getting started with RPG design in Unreal
- 2. Scripting and Data in Unreal
- 3. Exploring and Combat
- 4. Inventory And Equipment
- 5. Experience, Leveling, and Abilities
- 6. NPCs and Dialogue
- 7. Game Saving and Loading
- 8. Creating a Campaign
- 9. Releasing and monetizing your game
- 10. RPG Styles and Variants