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Building Open World Landscapes with Unreal Engine 5. Craft immersive procedural open world environments in UE5 - Helion

Building Open World Landscapes with Unreal Engine 5. Craft immersive procedural open world environments in UE5
ebook
Autor: David Ignacio Garc
Tytuł oryginału: Building Open World Landscapes with Unreal Engine 5. Craft immersive procedural open world environments in UE5
ISBN: 9781835081365
Format: ebook
Księgarnia: Helion

Cena książki: 109,00 zł

Książka będzie dostępna od marca 2025

Creating expansive and immersive open worlds in Unreal Engine 5 can be daunting for both beginners and seasoned developers. In this book, the author leverages his vast experience in crafting immersive Unreal Engine environments to help you tackle this challenge head-on by unlocking the full potential of Unreal Engine 5's capabilities.
You’ll level up from novice to master in open world landscape creation as you learn to use UE5’s tools like Landscape Mode, Foliage Mode, and related features. Through practical projects, you’ll get to grips with sculpting terrains that evoke emotion, designing materials that bring surfaces to life, and creating lush, realistic foliage to transform your landscapes into vibrant ecosystems. The book covers level design techniques, world composition from levels, and world partition for seamless integration of expansive environments. Additionally, it shows you how to manage large open worlds efficiently using streaming methods and enhance visual fidelity with real-time lighting and post-processing techniques. You’ll be fully equipped to optimize your creations for smooth performance across various platforms.
By the end of this Unreal Engine book, you'll have mastered the art of creating a portfolio of impressive open world creations.

Spis treści

Building Open World Landscapes with Unreal Engine 5. Craft immersive procedural open world environments in UE5 eBook -- spis treści

  • 1. Starting a project in Unreal Engine
  • 2. Bridge, Megascans and Fab
  • 3. Ingestion and static meshes
  • 4. Project structure and name convention
  • 5. Managing levels and layers
  • 6. Start building your landscape
  • 7. Populate your world with Foliage
  • 8. Introduction to Materials
  • 9. Introduction to Niagara
  • 10. Materials for Niagara
  • 11. Create your world's atmospheric lighting
  • 12. Set up your Post Process Volume
  • 13. Understanding programming logic and blueprints
  • 14. Procedural Content Generation framework
  • 15. Testing and debugging your scene
  • 16. Optimizing your scene

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