reklama - zainteresowany?

Blender 4 for Beginners. A reference guide to Blender 3D modeling, texturing, animation, and visual effects - Third Edition - Helion

Blender 4 for Beginners. A reference guide to Blender 3D modeling, texturing, animation, and visual effects - Third Edition
ebook
Autor: 3D Tudor Limited By Neil Ian Bettison, Vanessa Haralambous
Tytuł oryginału: Blender 4 for Beginners. A reference guide to Blender 3D modeling, texturing, animation, and visual effects - Third Edition
ISBN: 9781837636648
Format: ebook
Księgarnia: Helion

Cena książki: 109,00 zł

Książka będzie dostępna od maja 2025

Master the use of Blender with this comprehensive guide crafted by educators who've successfully taught 3D modeling to over 200,000 students worldwide. While Blender’s complex interface can overwhelm beginners, this book will help you learn the ropes by explaining the workspace, keyboard shortcuts, and menus, and most importantly, by guiding you through projects that put your new skills to the test.
Through highly visual presentation, this book equips you with essential skills—from navigating the user interface to actionable projects, offering keystroke guidance and technical definition to prepare you for complex tasks. You’ll learn how to install Blender, use all the overhead and side menus, make simple 3D models, and set up your Blender asset manager to maximize software usability. Working through examples, you’ll see how primitives work, as well as how to texture, mark seams and sharps, UV map, and retopologize high and low-poly 3D models. The book also guides you through creating basic rigs and animations, and explores geometry nodes introduced in Blender 2.92.
The book's project-based approach ensures you're not just learning theory—you're building practical skills to create sophisticated 3D models and animations, complete with lighting and camera work worthy of your portfolio.

Spis treści

Blender 4 for Beginners. A reference guide to Blender 3D modeling, texturing, animation, and visual effects - Third Edition eBook -- spis treści

  • 1. Understanding Camera Control and Viewport Navigation in Blender
  • 2. Optimizing Your Workflow with the Status Bar, Workspaces, and File Options
  • 3. Exploring Blender's Properties Panel for Optimal 3D Creativity
  • 4. Unleashing the Potential of Blender's Outliner and Add-On Ecosystem
  • 5. Going Over Proportional Editing, Transform Orientation, and Viewport Shaders
  • 6. Discovering Essential Tools for 3D Modeling in Blender
  • 7. Elevating Your Craft with Mid-Level Blender Modeling Techniques
  • 8. Refining your Mid-Level Blender Modeling Techniques
  • 9. Discovering Must-Know Advanced Blender Modeling Techniques
  • 10. Leveling Up with More Advanced Blender Modeling Techniques
  • 11. Exploring Blender's Particle System
  • 12. Introducing Digital Sculpting and Brushing Up on Your Retopology Skills
  • 13. Introducing Shaders in Blender
  • 14. Mastering Seams and Sharps in Blender
  • 15. Mastering the Art of UV Unwrapping in Blender
  • 16. Animating Your First Scene in Blender
  • 17. Rigging and Weight Painting for Beginners
  • 18. Mastering the Basics of Blender Geometry Nodes
  • 19. Unlocking Creativity with Blender Texture Painting
  • 20. Releasing Colorful Creativity with Vertex Painting in Blender
  • 21. Introducing Blender's Rendering Engines: A Comprehensive Exploration
  • 22. Enhancing Realism in Blender: Mastering Light Linking, Light Portals, and the Shadow Catcher
  • 23. Guiding you Through Compositing in Blender
  • 24. Optimising your Blender for Success

Code, Publish & WebDesing by CATALIST.com.pl



(c) 2005-2025 CATALIST agencja interaktywna, znaki firmowe należą do wydawnictwa Helion S.A.