Blender 3D Architecture, Buildings, and Scenery - Helion
ebook
Autor: Allan Brito, Ton RoosendaalTytuł oryginału: Blender 3D Architecture, Buildings, and Scenery.
ISBN: 9781847193681
stron: 332, Format: ebook
Data wydania: 2008-05-30
Księgarnia: Helion
Cena książki: 339,00 zł
Osoby które kupowały "Blender 3D Architecture, Buildings, and Scenery", wybierały także:
- Windows Media Center. Domowe centrum rozrywki 66,67 zł, (8,00 zł -88%)
- Ruby on Rails. Ćwiczenia 18,75 zł, (3,00 zł -84%)
- Przywództwo w świecie VUCA. Jak być skutecznym liderem w niepewnym środowisku 58,64 zł, (12,90 zł -78%)
- Scrum. O zwinnym zarządzaniu projektami. Wydanie II rozszerzone 58,64 zł, (12,90 zł -78%)
- Od hierarchii do turkusu, czyli jak zarządzać w XXI wieku 58,64 zł, (12,90 zł -78%)
Spis treści
Blender 3D Architecture, Buildings, and Scenery eBook -- spis treści
- Blender 3D: Architecture, Buildings, and Scenery
- Table of Contents
- Blender 3D: Architecture, Buildings, and Scenery
- Credits
- About the Author
- About the Reviewer
- Preface
- What This Book Covers
- Conventions
- Reader Feedback
- Customer Support
- Errata
- Questions
- 1. Introduction to Blender and Architectural Visualization
- Architectural Visualization
- How about Blender 3D?
- Download Blender
- Hardware and Software Requirements for Blender
- Other Tools for Visualization
- CAD and 3D-Architectural Modeling
- 3D Models from the Internet
- Visualization with Blender
- Summary
- 2. Blender 3D: Quick Start
- Interface
- Windows and Menus
- Multiple Windows
- Merge Windows
- Header
- Add or Remove a Header
- Active Window
- Keyboard Shortcuts
- 3D Visualization
- Selecting Objects
- Selecting by Name
- Renaming Objects
- 3D Cursor
- Cursor Snap
- Modes
- Creating Objects
- Duplicating Objects
- Transforming Objects
- Cameras
- Render Basics
- Render Preview
- Summary
- 3. Modeling
- Types of Objects
- Mesh Primitives
- Mesh Editing
- Transformations
- Transforming with Precision
- Loop Subdivide
- Knife Tool
- Selecting Loops
- New Edges and Faces
- Merge
- Removing Double Vertices
- Extrude
- Extrude with Vertex
- Extrude with Edges
- Extrude with Faces
- Constraining the Extrude
- Modeling Example
- Modifiers
- Subsurf Modifier
- Smoothing Faces
- Array Modifier
- Array Example
- Boolean Modifier
- Mirror Modifier
- Subsurf Modifier
- Groups
- How to Create a Group
- Proportional Editing
- Summary
- 4. Modeling for Architecture
- Architectural Modeling
- Modeling by Proportions
- Planning Is the Key to Success
- Precision Modeling
- Edge Length
- Transforming with Precision
- Layers
- Modeling in Practice
- Walls
- Rounded Corners
- Symmetry
- Openings
- Floors and Lining
- Modeling Using the Walls
- Modeling with Separated Objects
- Starting From a CAD Drawing
- Preparing the DXF Files
- Importing DXF files
- Summary
- Architectural Modeling
- 5. Modeling Details
- Level of Detail
- Windows
- Doors
- Summary
- 6. Modeling Furniture
- Create Models or Use a Library?
- How to Get Started?
- Appending Models
- Importing Models
- Modeling a Chair
- Modeling a Sofa
- Summary
- 7. Materials
- Creating and Organizing Materials
- Material Color
- Gradient Colors
- Shaders
- Diffuse
- Specular
- Ray Tracing
- Creating Glass
- Simple Glass
- Mirrors and Reflections
- Ray-traced Shadows
- Creating Glass
- Wireframe Materials
- Self-illumination
- Summary
- 8. Textures
- Procedural Textures vs. Bitmap Textures
- Texture Library
- Applying Textures
- Mapping
- Normal Map
- UV Mapping
- Unwrapping Scripts
- Summary
- 9. UV Mapping
- What is UV Mapping?
- Why UV Mapping?
- Marking the Model
- What Makes a Good Seam?
- Why UV Mapping?
- Unfold the Model
- Editing the Unfolded Model
- Export the Unfolded Mesh
- Unwrapping Scripts
- Summary
- What is UV Mapping?
- 10. Light Basics
- Lamps
- Energy
- Distance
- Color
- Controlling Light
- Hemi
- Sun
- Lamp
- Area
- Spot
- Volumetric Shadows
- Soft Shadows
- Lighting Exercise
- Summary
- Lamps
- 11. Radiosity and Ambient Occlusion
- Global Illumination
- Radiosity
- Vertex Paint
- Ambient Occlusion
- Outdoor Scene
- Indoor Scene
- Summary
- 12. Global Illumination with YafRay
- Installing YafRay
- Blender and YafRay
- YafRay Setup
- YafRay GI Setup
- SkyDome
- Lighting with SkyDome
- Full
- Interior Light with the Full Method
- SkyDome
- YafRay Materials
- YafRay Lights
- Summary
- 13. Animation for Architectural Visualization
- Animation
- Planning the Animation
- Animatic
- Planning the Animation
- Animation and Frames
- Keyframes
- Creating Keyframes
- Timeline
- Managing Keyframes
- IPO Curves
- Editing the Curves
- Using Curves
- Animating a Camera
- Adding a Target
- Rendering Animation
- Video Sequence Editor
- Editing Video Files
- Preview the Video
- Effects
- Meta Strip
- Exporting the Video from the Sequencer
- Interactive Animation
- Logic Bricks
- Sensors
- Controllers
- Actuators
- Logic Bricks
- Walkthrough
- Export Walkthrough
- Summary
- Animation
- 14. Post-Production with GIMP
- GIMP Interface
- Selection Tools
- Selecting Regular Shapes
- Selecting by Color
- Color Adjustment
- Color Balance
- Hue and Saturation
- Color Level
- Layers
- Create a New Layer
- Create a New Layer from a Selection
- Adding a Background Image
- Fixing Errors
- Watermark
- Summary
- Index