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Blender 3D Architecture, Buildings, and Scenery - Helion

Blender 3D Architecture, Buildings, and Scenery
ebook
Autor: Allan Brito, Ton Roosendaal
Tytuł oryginału: Blender 3D Architecture, Buildings, and Scenery.
ISBN: 9781847193681
stron: 332, Format: ebook
Data wydania: 2008-05-30
Księgarnia: Helion

Cena książki: 339,00 zł

Dodaj do koszyka Blender 3D Architecture, Buildings, and Scenery

Dodaj do koszyka Blender 3D Architecture, Buildings, and Scenery

 

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Dodaj do koszyka Blender 3D Architecture, Buildings, and Scenery

Spis treści

Blender 3D Architecture, Buildings, and Scenery eBook -- spis treści

  • Blender 3D: Architecture, Buildings, and Scenery
    • Table of Contents
    • Blender 3D: Architecture, Buildings, and Scenery
    • Credits
    • About the Author
    • About the Reviewer
    • Preface
      • What This Book Covers
      • Conventions
      • Reader Feedback
      • Customer Support
        • Errata
        • Questions
    • 1. Introduction to Blender and Architectural Visualization
      • Architectural Visualization
      • How about Blender 3D?
        • Download Blender
      • Hardware and Software Requirements for Blender
      • Other Tools for Visualization
      • CAD and 3D-Architectural Modeling
        • 3D Models from the Internet
        • Visualization with Blender
      • Summary
    • 2. Blender 3D: Quick Start
      • Interface
      • Windows and Menus
        • Multiple Windows
        • Merge Windows
        • Header
          • Add or Remove a Header
        • Active Window
      • Keyboard Shortcuts
      • 3D Visualization
      • Selecting Objects
        • Selecting by Name
        • Renaming Objects
      • 3D Cursor
        • Cursor Snap
      • Modes
      • Creating Objects
        • Duplicating Objects
      • Transforming Objects
      • Cameras
      • Render Basics
        • Render Preview
      • Summary
    • 3. Modeling
      • Types of Objects
      • Mesh Primitives
      • Mesh Editing
        • Transformations
        • Transforming with Precision
        • Loop Subdivide
        • Knife Tool
        • Selecting Loops
        • New Edges and Faces
        • Merge
        • Removing Double Vertices
      • Extrude
        • Extrude with Vertex
        • Extrude with Edges
        • Extrude with Faces
        • Constraining the Extrude
        • Modeling Example
      • Modifiers
        • Subsurf Modifier
          • Smoothing Faces
        • Array Modifier
        • Array Example
        • Boolean Modifier
        • Mirror Modifier
      • Groups
        • How to Create a Group
      • Proportional Editing
      • Summary
    • 4. Modeling for Architecture
      • Architectural Modeling
        • Modeling by Proportions
      • Planning Is the Key to Success
      • Precision Modeling
        • Edge Length
        • Transforming with Precision
      • Layers
      • Modeling in Practice
        • Walls
        • Rounded Corners
        • Symmetry
        • Openings
        • Floors and Lining
          • Modeling Using the Walls
          • Modeling with Separated Objects
      • Starting From a CAD Drawing
        • Preparing the DXF Files
        • Importing DXF files
      • Summary
    • 5. Modeling Details
      • Level of Detail
      • Windows
      • Doors
      • Summary
    • 6. Modeling Furniture
      • Create Models or Use a Library?
      • How to Get Started?
        • Appending Models
        • Importing Models
      • Modeling a Chair
      • Modeling a Sofa
      • Summary
    • 7. Materials
      • Creating and Organizing Materials
      • Material Color
        • Gradient Colors
      • Shaders
        • Diffuse
        • Specular
      • Ray Tracing
        • Creating Glass
          • Simple Glass
        • Mirrors and Reflections
        • Ray-traced Shadows
      • Wireframe Materials
      • Self-illumination
      • Summary
    • 8. Textures
      • Procedural Textures vs. Bitmap Textures
      • Texture Library
      • Applying Textures
      • Mapping
      • Normal Map
      • UV Mapping
        • Unwrapping Scripts
      • Summary
    • 9. UV Mapping
      • What is UV Mapping?
        • Why UV Mapping?
          • Marking the Model
        • What Makes a Good Seam?
      • Unfold the Model
        • Editing the Unfolded Model
        • Export the Unfolded Mesh
      • Unwrapping Scripts
      • Summary
    • 10. Light Basics
      • Lamps
        • Energy
        • Distance
        • Color
        • Controlling Light
        • Hemi
        • Sun
        • Lamp
        • Area
        • Spot
          • Volumetric Shadows
      • Soft Shadows
      • Lighting Exercise
      • Summary
    • 11. Radiosity and Ambient Occlusion
      • Global Illumination
      • Radiosity
        • Vertex Paint
      • Ambient Occlusion
        • Outdoor Scene
        • Indoor Scene
      • Summary
    • 12. Global Illumination with YafRay
      • Installing YafRay
      • Blender and YafRay
      • YafRay Setup
      • YafRay GI Setup
        • SkyDome
          • Lighting with SkyDome
        • Full
          • Interior Light with the Full Method
      • YafRay Materials
      • YafRay Lights
      • Summary
    • 13. Animation for Architectural Visualization
      • Animation
        • Planning the Animation
          • Animatic
      • Animation and Frames
      • Keyframes
        • Creating Keyframes
      • Timeline
      • Managing Keyframes
      • IPO Curves
        • Editing the Curves
      • Using Curves
      • Animating a Camera
        • Adding a Target
      • Rendering Animation
      • Video Sequence Editor
        • Editing Video Files
        • Preview the Video
        • Effects
        • Meta Strip
        • Exporting the Video from the Sequencer
      • Interactive Animation
        • Logic Bricks
          • Sensors
          • Controllers
          • Actuators
      • Walkthrough
        • Export Walkthrough
      • Summary
    • 14. Post-Production with GIMP
      • GIMP Interface
      • Selection Tools
        • Selecting Regular Shapes
        • Selecting by Color
      • Color Adjustment
        • Color Balance
        • Hue and Saturation
        • Color Level
      • Layers
        • Create a New Layer
        • Create a New Layer from a Selection
        • Adding a Background Image
      • Fixing Errors
      • Watermark
      • Summary
    • Index

Dodaj do koszyka Blender 3D Architecture, Buildings, and Scenery

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