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Augmented Human. How Technology Is Shaping the New Reality - Helion

Augmented Human. How Technology Is Shaping the New Reality
ebook
Autor: Helen Papagiannis
ISBN: 978-14-919-2838-7
stron: 156, Format: ebook
Data wydania: 2017-08-17
Księgarnia: Helion

Cena książki: 126,65 zł (poprzednio: 147,27 zł)
Oszczędzasz: 14% (-20,62 zł)

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Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed.

If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can become involved with an exciting, fast-moving technology.

You’ll explore how:

  • Computer vision, machine learning, cameras, sensors, and wearables change the way you see the world
  • Haptic technology syncs what you see with how something feels
  • Augmented sound and hearables alter the way you listen to your environment
  • Digital smell and taste augment the way you share and receive information
  • New approaches to storytelling immerse and engage users more deeply
  • Users can augment their bodies with electronic textiles, embedded technology, and brain-controlled interfaces
  • Human avatars can learn our behaviors and act on our behalf

Dodaj do koszyka Augmented Human. How Technology Is Shaping the New Reality

 

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Spis treści

Augmented Human. How Technology Is Shaping the New Reality eBook -- spis treści

  • Foreword
  • Preface
    • Why I Wrote This Book
    • Who Should Read This Book
    • Navigating This Book
    • OReilly Safari
    • How to Contact Us
    • Acknowledgements
  • 1. A New Wave of Reality
    • What Is Augmented Reality?
    • How AR Is Evolving
    • An Entryway to Your Senses
    • AR Across Industries
      • Augmented Health
      • Augmented Learning
      • Augmented Retail
      • Augmented Work
      • Augmented Entertainment
    • Todays AR: Focusing on the Human Experience
  • 2. Seeing the World Anew
    • You Are the Controller
    • Observing Movement and Predicting Activities
    • Building a 3-D Map with SLAM Technology
    • Helping the Blind to See
    • Teaching a Computer to See with Machine Learning
    • Training the Brain to See with Sound
    • Choose Your Own Reality
  • 3. Tactile Sensations
    • Haptics and Touchscreens
    • Deformable Screens
    • Adding a Sense of Touch Beyond the Screen
    • Haptics as a Method of Communication
    • A Brave New World and the Feelies
    • Sensory Substitution
  • 4. Audio and Hearables
    • Location-Aware Augmented Audio Walks
    • Augmented Audio to Build Empathy and Understanding
    • Helping the Blind Navigate Urban Spaces
    • Designing Something Good for Everyone
    • Surrounding You with Sound
    • Imagination and Playing with Sound
    • Augmented Audio and Personalization
    • Hearables That Are Always Listening
  • 5. Digital Smell and Taste
    • Smell-O-Vision Returns
    • Personalized Scent Communication and Smell Narratives
    • Digital Smellscapes
    • Health and Augmented Smell
    • Tasting the Digital
    • The Future of Digital Taste and Smell
  • 6. Storytelling and the Human Imagination
    • Imagination and Creativity
    • Presence
    • Moving Past Novelty
    • Aura and Contextualized Presence
    • Remediation and Transcending the Old
    • Media Specificity
    • Storytelling Conventions: Where Weve Been
      • 1. Virtual Try-On
      • 2. Hole in the Wall, Floor, or Table
      • 3. Ghosts
      • 4. Living Pictures
      • 5. X-Ray Vision
      • 6. 3-D Drawing
    • Storytelling Conventions: Whats Emerging
      • 1. Abstract and Artistic AR Filters
      • 2. Shared Virtual Space
      • 3. Objects Telling Stories
      • 4. Action Galleries and 3-D AR Stickers
      • 5. You Are the Star: 3-D Photo-Realistic Personalized AR Avatars
  • 7. Avatars and Objects as Living Change Agents
    • The Ultimate Selfie
    • AIll Be Right Back
    • Invoked Computing
    • 4-D Printing
    • The Reality Editor
  • 8. The Body as Interface
    • Electronic Skin and the Body as Touch Screen
    • Responsive Clothing
    • Embedding Technology Inside the Body
    • Think Your Reality
  • 9. Growing the Possibilities
    • 1. AR as a Visualization Experience
    • 2. AR as an Annotated Experience
    • 3. AR as a Real Time Translation Experience
    • 4. AR as a Magical Experience
    • 5. AR as a Multisensorial Experience
    • 6. AR as a Directed or Guided Experience Using Calm Technology
    • 7. AR as a Communication Experience
    • 8. AR as a Superhuman Experience
    • 9. AR as a Real Time Measurement Experience
    • 10. AR as a Highly Personalized Experience That You Customize
    • Artists and Wonderment
  • Index

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