Artificial Intelligence in Unreal Engine 5. Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++ - Helion
Tytuł oryginału: Artificial Intelligence in Unreal Engine 5. Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++
ISBN: 9781836205845
stron: 358, Format: ebook
Data wydania: 2024-11-01
Księgarnia: Helion
Cena książki: 125,10 zł (poprzednio: 139,00 zł)
Oszczędzasz: 10% (-13,90 zł)
Have you ever wondered how to create engaging gameplay experiences that involve formidable AI opponents, capable of challenging and pushing players to their limits? If the answer is yes, then get ready to enter the realm of AI creation with Unreal Engine 5.
Within the pages of this book, written by a brilliant author and game development expert, you’ll find the secrets of Unreal Engine's cutting-edge AI framework. With this newfound knowledge, you’ll be able to create immersive and dynamic gaming experiences. This step-by-step guide will teach you the art of crafting intelligent and responsive virtual opponents that challenge and engage players on a whole new level. As you follow along with practical examples, the book will guide you through the creation of fully functional AI systems. You’ll be able to harness the power of behavior trees, NavMesh systems, and sensory perception models, breathing life into your virtual characters.
By the end of this book, you’ll be equipped with the knowledge you need to unleash the full potential of AI in Unreal Engine. Get ready to revolutionize your gaming creations and captivate players with AI-driven wonders that push the boundaries of what's possible!
Spis treści
Artificial Intelligence in Unreal Engine 5. Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++ eBook -- spis treści
- 1. Getting Started with AI Game Development
- 2. Introducing the Unreal Engine AI System
- 3. Presenting the Unreal Engine Navigation System
- 4. Setting Up a Navigation Mesh
- 5. Improving Agent Navigation
- 6. Optimizing the Navigation System
- 7. Introducing Behavior Trees
- 8. Setting Up a Behavior Tree
- 9. Extending Behavior Trees
- 10. Improving Agents with the Perception System
- 11. Understanding the Environment Query System
- 12. Using Hierarchical State Machines with State Trees
- 13. Implementing Data-Oriented Calculations with Mass
- 14. Implementing Interactable Elements with Smart Objects
- 15. Appendix – Understanding C++ in Unreal Engine