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Advanced 3D Asset Creation in Unreal Engine 5. Leverage Unreal Engine 5's geometry tools for professional game development and artistry - Helion

Advanced 3D Asset Creation in Unreal Engine 5. Leverage Unreal Engine 5's geometry tools for professional game development and artistry
ebook
Autor: Francisco Barros
Tytuł oryginału: Advanced 3D Asset Creation in Unreal Engine 5. Leverage Unreal Engine 5's geometry tools for professional game development and artistry
ISBN: 9781835461914
Format: ebook
Księgarnia: Helion

Cena książki: 109,00 zł

Książka będzie dostępna od października 2024

Unreal Engine 5's geometry tools offer unprecedented power and flexibility which enable you to create stunning 3D assets, but harnessing their full potential can be challenging. This book helps you unleash your creative potential by showing you how to utilize these tools efficiently to create high-quality, professional-grade content that meets the demands of today's fast-paced industries.
The book begins by familiarizing you with the basics of modeling and sculpting, and then moves to more advanced topics such as optimization, performance tuning, and procedural generation. You'll also discover the artistic principles and best practices that separate great assets from merely good ones, such as using reference and concept art effectively, creating compelling material and texture combinations, and staging your assets for maximum visual impact. This comprehensive guide is filled with hands-on tutorials and real-world case studies that demonstrate how to apply your newly acquired skills to practical projects across a variety of industries and applications.
By the end of this book, you'll have at your disposal a powerful toolkit of techniques and a portfolio of impressive 3D assets that showcase your mastery of UE5's geometry tools.

Spis treści

Advanced 3D Asset Creation in Unreal Engine 5. Leverage Unreal Engine 5's geometry tools for professional game development and artistry eBook -- spis treści

  • 1. Introduction to Geometry Tools
  • 2. Modelling Basics with Primitives and Brushes
  • 3. Sculpting and Refinement Techniques
  • 4. Applying Materials and Textures
  • 5. Detailing with Advanced Geometry Manipulation
  • 6. Designing Environments with Geometry Tools
  • 7. Optimizing Projects for Performance
  • 8. Workflow Efficiency and Asset Management
  • 9. Future Trends and Geometry Tool Benefits

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