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3D Game Development with Blender 5 and Unity 6. Create immersive 3D games in Blender and Unity using a real-time, elegant, professional workflow - Helion

3D Game Development with Blender 5 and Unity 6. Create immersive 3D games in Blender and Unity using a real-time, elegant, professional workflow
ebook
Autor: Paolo Acampora
Tytuł oryginału: 3D Game Development with Blender 5 and Unity 6. Create immersive 3D games in Blender and Unity using a real-time, elegant, professional workflow
ISBN: 9781836643203
Format: ebook
Księgarnia: Helion

Cena książki: 139,00 zł

Książka będzie dostępna od kwietnia 2026

Tagi: Grafika komputerowa | Inne

Combine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games. This hands-on guide shows solo developers, artists, and small studios on how to unify modeling, animation, and scripting into a streamlined workflow.
You’ll build a sci-fi first-person adventure from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and C#, and exchange non-geometric data like materials and animations across platforms.
The book also explores key topics like simulation, rigid bodies, and cinematic sequences. Whether you’re refining draft scenes, generating procedural worlds, or building final assets for Unity, you’ll gain the technical skills to work smarter and faster.
By the end, you'll have built an integrated pipeline and a playable game, with confidence to reuse the techniques across future projects.

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  • Blender. Mistrzowskie animacje 3D
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  • Unity i Blender. Praktyczne tworzenie gier

Spis treści

3D Game Development with Blender 5 and Unity 6. Create immersive 3D games in Blender and Unity using a real-time, elegant, professional workflow eBook -- spis treści

  • 1. Mixing Unity and Blender
  • 2. Creating with Blender
  • 3. Prototyping in Unity
  • 4. Customizing Blender
  • 5. Modeling with Geometry Nodes
  • 6. Assembling the Level
  • 7. Shading the Models
  • 8. Lighting the Scene
  • 9. Creating Gameplay and Animation
  • 10. Exporting Characters

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